Menu
Central Autonomic Service System for Internal Emergencies | |
---|---|
Info | |
Role | Maintain Site-02's safety |
Voice Actor | Narlor Welk (.g7/reeee) |
Overview[edit]
Showing 293 changed files with 56 additions and 1 deletion. +1 −0.gitignore +1 −1 VOXGen.py +54 −0 VOXGen2.py BIN vox2/00errorbeep01.wav BIN vox2/00signonbeep01.wav BIN vox2/PC Computer - Black Mesa - Announcement System Military.zip BIN vox2/comma.wav. The Black Mesa Announcement System is the public address system used throughout the Black Mesa Research Facility, relaying audible messages and announcements across the facility with a male voice. The Black Mesa Announcement System, also referred to as Vox ('Voice'. Part of my Half-Life Fact Files collection:This is definitely an almost-thorough appearance at the Black Mesa Automatic Diagnostic and Statement System's. Back in the days of Windows 98, A theme was made for the upcoming Half-Life game. Featuring sounds from in game provided by Valve. Two of these sounds were from an older version of the diagnostic, and announcement system voice. Black Mesa announcement system. Unsubscribe Description. Hear the iconic announcment system from Half-Life 1 by Valve.
The Central Autonomic Service System for Internal Emergencies, also known as C.A.S.S.I.E. is an automatic service system that is used for the management and mitigation of emergencies that occur within Site-02. C.A.S.S.I.E. will make announcements throughout the facility during an emergency. These announcements can range from warning everyone in Light Containment Zone about the Decontamination Process to the recontainment of an SCP.In-game, C.A.S.S.I.E. is not a true Text-to-Speech system. Everything C.A.S.S.I.E. can say is a pre-recorded line said by a real human. C.A.S.S.I.E. is voiced by Narlor.
Lore[edit]
C.A.S.S.I.E. first began operation in March 2008. Initially, it primarily functioned as a simple PA system, although it had limited autonomy to, for example, put out fires or detect a disease outbreak within the site. In the following six years, C.A.S.S.I.E. was continually upgraded, with new and improved systems expanding C.A.S.S.I.E.'s control over the site.
C.A.S.S.I.E.'s present role is to keep the staff of Site-02 safe from a range of emergencies. Such emergencies include containment breaches, fires, Chaos Insurgency attacks or biological threats. If a threat is detected, Site Management will be alerted and C.A.S.S.I.E. will wait for a response. If no response is provided, C.A.S.S.I.E. will act within its capabilities to mitigate or eliminate the threat.
Because of the nature of C.A.S.S.I.E.'s role, several security measures are implemented. C.A.S.S.I.E.'s core is tightly guarded, requiring Level 5 clearance to access and override it. Sources indicate that C.A.S.S.I.E.'s core was last opened in December 2014 for the installation of new upgrades. This restriction means that C.A.S.S.I.E. can't be controlled remotely - with numerous measures in place to prevent hacking or malicious communications.
For more info about C.A.S.S.I.E., the official public C.A.S.S.I.E. Doc can be viewed by clicking here.
For more info about C.A.S.S.I.E., the official public C.A.S.S.I.E. Doc can be viewed by clicking here.
Components[edit]
C.A.S.S.I.E.'s system is divided into several cores, each of which are responsible for different tasks.
- Data Storage Module(CASSIE-DSM)- a three-stage device, responsible for storing and saving all universal and management logs and event summaries, which C.A.S.S.I.E. has retained since first activation. Thanks to this, C.A.S.S.I.E. can learn and make decisions based on events from the past. CASSIE-DSM consists of:
- HDD submodule - used to store pre-recorded voice announcements and non-essential data, such as system logs or insignificant memories. This submodule allows saving up to 20 terabytes of data.
- SSD submodule - used to store the most important data and current activities. 2 terabytes of space.
- Magnetic tape reader - allows C.A.S.S.I.E. and its systems to read older, outdated formats, such as magnetic tape, etc.
- Memory Bank(CASSIE-RAM)- 128 GB in 64x units of static random-access memory. Typically used for caching.
- Public Address System(CASSIE-PAS)- a small subsystem responsible for formulating and processing phrases/sentences and announcing them using Facility speakers for use of essential personnel information and facility monitoring.
- Decision-Making Module(CASSIE-DMM)- the biggest subsystem responsible for analyzing danger and executing judgement procedures. The module has several connected microprocessors, having a cumulative total of 128 cores. Every single core has a computing power of 3.4 GHz.
- Hardware Diagnostic Module(CASSIE-HDM)- periodically scans for hardware damage. If any is present, it specifies a temporary solution in which a compromise can be made with existing backup systems, and/or to store repair methods for planned repairs in the near-future.
- Standby-mode Handlers(CASSIE-SMH)- when C.A.S.S.I.E. is not actively dealing with a threat, standby mode is activated and the rest of the modules are turned off to avoid unnecessary use of resources and potential passive overload. CASSIE-SMHs are always waiting to arm in preparation for potential internal emergencies, and are ready to initiate C.A.S.S.I.E.’s main systems when necessary. For safety, two CASSIE-SMH modules have been installed are. They are constantly diagnosing each other, to ensure there are no system errors, faults, and that continuity and maintenance is upheld to the highest level for optimal response time.
- Emergency Power Unit(CASSIE-EPU)- a special unit that provides emergency power (up to 10 hours) when the main power fails.
- Backup Generator(CASSIE-BGR)- when the CASSSIE-EPU runs out, the final backup generator will start. It’s an alternator based on a diesel engine - an independent source of electrical power that keeps C.A.S.S.I.E. in operational mode until the diesel fuel tank is empty. The generator has never been used in any emergency situation, but its technical condition is checked by CASSIE-HDM once a month. The fuel tank is big enough to support C.A.S.S.I.E. for at least 3 days in operational (alarmed) mode, and at least a month in the passive standby mode. This amount of time is sufficient for the technical crew.
Procedures[edit]
C.A.S.S.I.E. has many procedures that it will activate in the response to a threat, such as anti-fire procedures, lockdown procedures and anti-SCP procedures.
There are four different types of procedures that C.A.S.S.I.E. can use.
There are four different types of procedures that C.A.S.S.I.E. can use.
- P-E protocols are Thermal procedures which are used to stop the spread of fire or prevent explosions.
- P-B protocols are Biological hazard removal procedures which include things like Decontamination of a zone and Alpha Warhead activation.
- P-L protocols are Lockdown procedures which are used to lockdown the facility.
- P-S protocols are Anti-SCP procedures are used to slowdown SCPs and announce their termination or recontainment.
In-game Procedures[edit]
Only some of C.A.S.S.I.E.'s procedures are ingame, they are as follows:
- P-B-3Zone-wide Decontamination (S): A schedule Decontamination of a zone.
- P-S-1SCP Proximity Track: C.A.S.S.I.E. uses the security cameras around the facility to monitor the breached SCPs.
- P-S-2SCP Mortality and Status Track: Equivalent of P-S-1, which notifies personnel regarding elimination & recontainment of escaped SCPs.
- P-S-3Tesla Gate: Enabling Tesla Gates to terminate and/or obstruct passing SCPs.
In-game[edit]
At the start of the game, C.A.S.S.I.E. will perform a site wide scan, as shown by the monitors found in the Light Containment Checkpoints and LCZ elevators. After about 20 seconds into the round C.A.S.S.I.E. will initiate a P-B-3 security procedure, a schedule Decontamination Process, in Light Containment Zone. C.A.S.S.I.E. will warn everyone in Light Containment Zone about the schedule decontamination. The monitors found in both LCZ Checkpoints and above the elevators that lead to Light Containment Zone will now have a timer showing how much time is remaining until decontamination. After the timer hits zero, C.A.S.S.I.E. will lock down Light Containment Zone and decontaminate it, killing anyone left inside it.
C.A.S.S.I.E. will also make multiple announcements throughout the game, including the death of an SCP, time remaining until LCZ is decontaminated, activation of an Emergency Power Station, Mobile Task Force spawn, and the activation and deactivation of the Alpha Warhead. Randomly, when C.A.S.S.I.E. is making announcements, glitch sound effects will occur and C.A.S.S.I.E. will even sometimes stutter on a word.
C.A.S.S.I.E. will also make multiple announcements throughout the game, including the death of an SCP, time remaining until LCZ is decontaminated, activation of an Emergency Power Station, Mobile Task Force spawn, and the activation and deactivation of the Alpha Warhead. Randomly, when C.A.S.S.I.E. is making announcements, glitch sound effects will occur and C.A.S.S.I.E. will even sometimes stutter on a word.
Using Remote Admin, one can create custom announcements with C.A.S.S.I.E. There are over 700 possible words C.A.S.S.I.E. can say including numbers, ending sounds and the NATO Alphabet. One can also change the pitch of these custom announcements, add glitch sound effects and even make C.A.S.S.I.E. stutter on a word.
If one tries to make C.A.S.S.I.E. say a word that isn't in the database, the word will simply be skipped.
If one tries to make C.A.S.S.I.E. say a word that isn't in the database, the word will simply be skipped.
Currently, C.A.S.S.I.E.'s room is not ingame, but the C.A.S.S.I.E. doc mentions that its room is located on the Surface Zone.
Announcements[edit]
Throughout the game, C.A.S.S.I.E. will make multiple announcements related to events that have happened. Bells will play before each announcement allowing the player to know when an announcement is about to start. When an announcement ends, bells will play once more. Throughout the announcement, background fuzz can be heard. C.A.S.S.I.E. will also glitch and stutter on a word every once in awhile.
(The audio files below will not have the background noises or bells for clarity)
Nine Tailed Fox[edit]
One of the following will play when Nine Tailed Fox respawn.
'Mobile Task Force Unit, Epsilon-11, designated, [Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols until an MTF squad reaches your destination. Awaiting re-containment of: [#] SCP subject(s).'
'Mobile Task Force Unit, Epsilon-11, designated, '[Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until MTF squad reaches your destination, substantial threat to safety remains within the facility -- exercise caution.'
'Tactical Holiday Unit, Epsilon-11, designated, '[Military Phonetic Alphabet-[#], has entered the workshop. All remaining elves are advised to seek shelter in the nearest gingerbread house, until a unit has festivized the facility. Awaiting recontainment of [#] spoil-sport holiday haters. '
SCP Related Announcements[edit]
When an SCP dies, C.A.S.S.I.E. will announce the SCP's death plus how the SCP died.
If multiple SCPs die from Alpha Warhead or Decontamination Process at the same time, C.A.S.S.I.E. will list all of them in one announcement.
If multiple SCPs die from Alpha Warhead or Decontamination Process at the same time, C.A.S.S.I.E. will list all of them in one announcement.
'SCP-XXX contained successfully, containment unit [Military Phonetic Alphabet]-[#].'
'SCP-XXX successfully terminated by Automatic Security System.'
'SCP-XXX successfully terminated by Alpha Warhead.'
'SCP-079 successfully terminated by generator recontainment sequence.'
'[Last SCP's Death Announcement] All SCP subjects have been secured, SCP-079 recontainment sequence commencing, Heavy Containment Zone overcharge in T-minus one minute'
'SCP-106 contained successfully by [Class that pushed button].'
'SCP-XXX successfully terminated, termination cause unspecified.'
Emergency Power Stations[edit]
When an Emergency Power Station is turned on C.A.S.S.I.E. will play the following announcements
'5 out of 5 generators activated. All generators have been successfully engaged. Finalizing recontainment sequence. Heavy Containment Zone overcharge in T-minus one minute.'
Alpha Warhead[edit]
C.A.S.S.I.E. will announce the activation, reactivation and deactivation of the Alpha Warhead, plus the time until detonation. When there is about 45 seconds left until the Alpha Warhead blows up, Ajoura starts playing, this is an actual apart of the audio files that play the nuke announcements.
(Unlike the other announcements, the background noises and sirens are apart of the actual announcement and not separate)
Activation[edit]
One of the following lines will play when the nuke is turned on for the first time in a round.
'Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 120 seconds.'
'Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 110 seconds.'
'Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 100 seconds.'
'Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 90 seconds.'
'Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 80 seconds.'
Cancellation[edit]
Reactivation[edit]
One of the following lines will play when the nuke is reactivated after being cancelled.
'Detonation Sequence resumed, T-minus, 100 seconds.'
'Detonation Sequence resumed, T-minus, 90 seconds.'
'Detonation Sequence resumed, T-minus, 80 seconds.'
'Detonation Sequence resumed, T-minus, 70 seconds.'
'Detonation Sequence resumed, T-minus, 60 seconds.'
'Detonation Sequence resumed, T-minus, 50 seconds.'
'Detonation Sequence resumed, T-minus, 40 seconds.'
'Detonation Sequence resumed, T-minus, 30 seconds.'
Decontamination[edit]
Throughout the round C.A.S.S.I.E. will announce the status of Light Containment Zone Decontamination Process.
All these announcements can only be heard by people in LCZ with the exception of the Light Containment Zone is locked down line, which is played throughout the whole facility.
All these announcements can only be heard by people in LCZ with the exception of the Light Containment Zone is locked down line, which is played throughout the whole facility.
'Attention, all personnel. The Light Containment Zone decontamination process will occur in T-minus 15 minutes. All biological substances must be removed in order to avoid destruction.'
'Danger, Light Containment Zone overall decontamination in T-minus 10 Minutes.'
'Danger, Light Containment Zone overall decontamination in T-minus 5 Minutes.'
'Danger, Light Containment Zone overall decontamination in T-minus 1 Minute.'
'Danger, Light Containment Zone overall decontamination in T-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. 20. 19. 18. 17. 16. 15. 14. 13. 12. 11. 10 seconds. 9. 8. 7. 6. 5. 4. 3. 2. 1.'
'Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun.'
Custom[edit]
Using the Remote Admin command, cassie, one can generate custom announcements from a word list of over 700 different words. Attempting to make C.A.S.S.I.E. say a word not in his databank will cause him to just skip it, as no audio file for it exist.
Trivia[edit]
- The font used for C.A.S.S.I.E.'s logo is called Federation Starfleet Hull 23rd. A font that is used for Star Trek.
- Older possible names for C.A.S.S.I.E. included:
- Emergency Public Address System - EPAS.
- Critical Response and Assist Service Station - CRASS.
- Automatic Manager of Emergency Systems - AMES.
- C.A.S.S.I.E. originally stood for Critical Action Service Station for Internal Emergencies.
- C.A.S.S.I.E. is based off Aperture Employee Guardian and Intrusion System also known as AEGIS, from the Portal fan game, Portal Stories: Mel.
- C.A.S.S.I.E. voice is based off the Black Mesa Announcement System from the Half Life series.
- The Decontamination and Alpha Warhead lines are the oldest C.A.S.S.I.E. announcements ingame, existing before C.A.S.S.I.E. was fully finalized ingame.
- The Decontamination and warhead lines were added in v5.0.0 while the SCP recontainment announcements and MTF announcements were added in v7.3.0.
- Before v3.0.0, the Alpha Warhead announcement used the same one from SCP: Containment Breach, but in v3.0.0 it was replaced with a female announcer.
Black Mesa Announcement System Text To Speech
|
This site uses cookies. By continuing to browse this site, you are agreeing to our use of cookies. More details
Your browser has JavaScript disabled. If you would like to use all features of this site, it is mandatory to enable JavaScript.
Black Mesa Announcement System
Our automated Black Mesa PA system will keep employees and visitors up-to date at all times.Forum Guidelines
Please, be aware certain rules apply to ensure security and comfort within the Black Mesa Research Facility. Please abide by these rules.FAQ
Everything you need to know about the ongoing projects.The Mesa Times
The Mesa Times always deliver exclusive info about the events within Black Mesa Facility.Research and Development
Development blogs will give you extra insight into the development process of our games.
Application Guidelines
This short guide will guide you through the application process.Available positions
Check for currently available positions.Applications
Here you can apply for the Black Mesa team. We are always looking for talented individuals.
Black Mesa Visitor Center
This low-security area is here to discuss the projects openly with visitors of Black Mesa Research Facility.General Discussion
Inquiries, topics and discussion about our projects in general.
Chill-out area
Enjoy the relaxing atmosphere of our Chill-out area. This is place where you can discuss anything.Gaming
Talk about everything related to games here.Valve, Valve games
Everything about Valve and their products.- Threads
- 3
- Posts
- 17
- Threads
- 14
- Posts
- 77
Residue processing
Where locked and archived topics end up.
Hl1 Vox Text To Speech
Users Online62
1 Member and 61 Guests - Record: 12 Users ()Statistics
1,032 Members - 1,576 Threads - 30,257 Posts (9.89 Posts Per Day)
Latest Member: kalysam.